Why I didn’t build Koyo

Honestly, I chickened out because of the sheer magnitude.

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Do not index
Do not index
For context, read the following:
 
Over the last 10 years, I’ve worked at companies across sectors. I’ve never felt handicapped starting work in new sectors - I pride myself on being able to get into the thick of things and build a deep enough understanding of the sectors and their participants.
I did this with retail investors at smallcase, artists while building Cupick, space-tech at TeamIndus, sports aficionados & online shopping at Sportskeeda, gamers at SuperGaming & Tegro, etc. But I think it's more of 'I don't think I want to understand that demographic for now'. That feeling is derived from my disinterest in ever having kids which, again, is a discussion for another day.
I think the sheer magnitude of what I wanted Koyo to be is what scared me away if I'm being honest with myself. Unlike most products that could take an MVP approach, Koyo would have to be rich from the very beginning. That would require substantial capital to build a top team of devs, designers, animators, and storytellers. Very few people can raise money for an idea; I'm not one of them - no IIT/IIM/Ivy League, no brag-worthy credentials. And who am I kidding, I personally don't think I'm deserving of it :).
One of the final reasons that made me give up was I didn’t find co-founders.
 
About Buried Notes
About Buried Notes
I’ve been writing and documenting my thoughts, ideas, and observations (on myriad topics) over the last decade. But I’ve never published them. Buried Notes will be where I share these raw notes, albeit with a little polishing.